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Investigating soundscapes perception through acoustic scenes simulation

Abstract : This paper introduces a new experimental protocol to study mental representations of urban soundscapes through a simulation process. Subjects are asked to create a full soundscape by means of a dedicated software tool, coupled with a structured sound data set. This paradigm is used to characterize urban sound environment representations by analyzing the sound classes that were used to simulate the auditory scenes. A rating experiment of the soundscape pleasantness using a 7-point bipolar semantic scale is conducted to further refine the analysis of the simulated urban acoustic scenes. Results show that 1) a semantic characterization in terms of presence / absence of sound sources is an effective way to characterize urban soundscapes pleasantness, and 2) acoustic pressure levels computed for specific sound sourcesbetter characterize the appraisal than the acoustic pressure level computed over the overall soundscape.
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Contributor : Grégoire Lafay Connect in order to contact the contributor
Submitted on : Saturday, October 13, 2018 - 7:37:03 PM
Last modification on : Friday, August 5, 2022 - 2:54:51 PM
Long-term archiving on: : Monday, January 14, 2019 - 1:17:45 PM


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  • HAL Id : hal-01111782, version 2


Grégoire Lafay, Mathias Rossignol, Nicolas Misdariis, Mathieu Lagrange, Jean-François Petiot. Investigating soundscapes perception through acoustic scenes simulation. Behavior Research Methods, Psychonomic Society, Inc, 2019, 51 (2), pp.532-555. ⟨hal-01111782v2⟩



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