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Interactive hydraulic erosion using CUDA

Richard Bézin 1 Alexandre Peyrat 1 Benoît Crespin 1 Olivier Terraz 1 Xavier Skapin 2 Philippe Meseure 2
1 DMI
XLIM - XLIM
2 SIC
XLIM - XLIM, Université de Poitiers
Abstract : This paper presents a method to simulate hydraulic erosion and sedimentation on a terrain represented by a triangular mesh in realtime. Our method achieves interactive performances by dynamically displacing vertices using CUDA following physically-inspired principles; the mesh is generated in a preprocessing step to avoid degenerated cases in highly deformed areas.
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https://hal.archives-ouvertes.fr/hal-00563410
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Submitted on : Wednesday, June 24, 2015 - 11:34:26 AM
Last modification on : Wednesday, October 20, 2021 - 3:22:24 AM
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Richard Bézin, Alexandre Peyrat, Benoît Crespin, Olivier Terraz, Xavier Skapin, et al.. Interactive hydraulic erosion using CUDA. International Conference on Computer Vision and Graphics 2010 (ICCVG), Sep 2010, Varsovie, Poland. pp.225-232, ⟨10.1007/978-3-642-15910-7⟩. ⟨hal-00563410⟩

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