Using the Unity game engine as a platform for advanced real time cinema image processing

Timothée de Goussencourt 1 Pascal Bertolino 1
1 GIPSA-AGPIG - AGPIG
GIPSA-DIS - Département Images et Signal
Abstract : The global context of our work is the virtual production film industry.We present an efficient framework to merge a low resolutiondepth map sensor with a high resolution film camera. The depthsensor used is a Kinect 2, based on time of flight technology. Ourmethod is especially designed for film production requiring live (pre)visualization. To achieve real-time performance we are not using aspecific customized solution software but the very popular game engineUnity 3D. Our method is directly implemented into this gameengine to give the user all the facilities of a traditional game engine.
Document type :
Conference papers
Complete list of metadatas

https://hal.archives-ouvertes.fr/hal-01208180
Contributor : Pascal Bertolino <>
Submitted on : Saturday, October 24, 2015 - 9:05:41 AM
Last modification on : Friday, July 27, 2018 - 1:59:21 PM
Long-term archiving on : Monday, January 25, 2016 - 10:19:56 AM

File

main.pdf
Files produced by the author(s)

Identifiers

  • HAL Id : hal-01208180, version 2

Collections

Citation

Timothée de Goussencourt, Pascal Bertolino. Using the Unity game engine as a platform for advanced real time cinema image processing. 22nd IEEE International Conference on Image Processing (ICIP 2015), Sep 2015, Québec, Canada. ⟨hal-01208180v2⟩

Share

Metrics

Record views

475

Files downloads

174