Realtime fusion of depth maps with a film camera in a popular game engine framework for pre-visualization compositing
Résumé
The global context of our work is the virtual production film industry.
We present an efficient framework to merge a low resolution
depth map sensor with a high resolution film camera. The depth
sensor used is a Kinect 2, based on time of flight technology. Our
method is especially designed for film production requiring live (pre)
visualization. To achieve real-time performance we are not using a
specific customized solution software but the very popular game engine
Unity 3D. Our method is directly implemented into this game
engine to give the user all the facilities of a traditional game engine.
Origine : Fichiers produits par l'(les) auteur(s)