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Communication Dans Un Congrès Année : 2015

Realtime fusion of depth maps with a film camera in a popular game engine framework for pre-visualization compositing

Résumé

The global context of our work is the virtual production film industry. We present an efficient framework to merge a low resolution depth map sensor with a high resolution film camera. The depth sensor used is a Kinect 2, based on time of flight technology. Our method is especially designed for film production requiring live (pre) visualization. To achieve real-time performance we are not using a specific customized solution software but the very popular game engine Unity 3D. Our method is directly implemented into this game engine to give the user all the facilities of a traditional game engine.
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Dates et versions

hal-01208180 , version 1 (06-10-2015)
hal-01208180 , version 2 (24-10-2015)

Identifiants

  • HAL Id : hal-01208180 , version 1

Citer

Timothée de Goussencourt, Pascal Bertolino. Realtime fusion of depth maps with a film camera in a popular game engine framework for pre-visualization compositing. International Conference on Image Processing (ICIP), Sep 2015, Québec, Canada. ⟨hal-01208180v1⟩
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