Walling in Strategy Games via Constraint Optimization
Résumé
This paper presents a constraint optimization approach to walling in real-time strategy (RTS) games. Walling is a specific type of spatial reasoning, typically em-ployed by human expert players and not currently fully exploited in RTS game AI, consisting on finding con-figurations of buildings to completely or partially block paths. Our approach is based on local search, and is specifically designed for the real-time nature of RTS games. We present experiments in the context of the RTS game StarCraft showing promising results.
Domaines
Intelligence artificielle [cs.AI]
Origine : Fichiers produits par l'(les) auteur(s)
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