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Communication Dans Un Congrès Année : 2014

Walling in Strategy Games via Constraint Optimization

Résumé

This paper presents a constraint optimization approach to walling in real-time strategy (RTS) games. Walling is a specific type of spatial reasoning, typically em-ployed by human expert players and not currently fully exploited in RTS game AI, consisting on finding con-figurations of buildings to completely or partially block paths. Our approach is based on local search, and is specifically designed for the real-time nature of RTS games. We present experiments in the context of the RTS game StarCraft showing promising results.
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Dates et versions

hal-01084271 , version 1 (19-11-2014)

Identifiants

  • HAL Id : hal-01084271 , version 1

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Florian Richoux, Alberto Uriarte, Santiago Ontañón. Walling in Strategy Games via Constraint Optimization. Tenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014, Raleigh, United States. ⟨hal-01084271⟩
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