An Implicit Tensor-Mass solver on the GPU for soft bodies simulation - Archive ouverte HAL Access content directly
Conference Papers Year : 2012

An Implicit Tensor-Mass solver on the GPU for soft bodies simulation

Abstract

The realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations.
Fichier principal
Vignette du fichier
Faure-VRIPHYS-2012.pdf (3.2 Mo) Télécharger le fichier
Origin : Files produced by the author(s)
Loading...

Dates and versions

hal-00830517 , version 1 (05-04-2017)

Identifiers

Cite

X. Faure, F. Zara, F. Jaillet, J.-M. Moreau. An Implicit Tensor-Mass solver on the GPU for soft bodies simulation. Eurographics Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS), Dec 2012, Darmstadt, Germany. ⟨10.2312/PE/vriphys/vriphys12/001-010⟩. ⟨hal-00830517⟩
151 View
67 Download

Altmetric

Share

Gmail Facebook X LinkedIn More