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A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics

Emmanuelle Darles 1 Benoît Crespin 2 Djamchid Ghazanfarpour 2 Jean-Christophe Gonzato 3, 4 
1 SIC
XLIM - XLIM, Université de Poitiers
2 DMI
XLIM - XLIM
3 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
Université Sciences et Technologies - Bordeaux 1, Inria Bordeaux - Sud-Ouest, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research. We will see that this type of methods essentially allows the simulation of ocean scenes in the deep water domain, without breaking waves. On the other hand, physically-based methods use Navier-Stokes Equations (NSE) to represent breaking waves and more generally ocean surface near the shore. We also describe ocean rendering methods in computer graphics, with a special interest in the simulation of phenomena such as foam and spray, and light's interaction with the ocean surface.
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Submitted on : Thursday, September 29, 2011 - 10:56:16 AM
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Long-term archiving on: : Friday, December 30, 2011 - 2:20:15 AM

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Emmanuelle Darles, Benoît Crespin, Djamchid Ghazanfarpour, Jean-Christophe Gonzato. A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics. Computer Graphics Forum, Wiley, 2011, 30 (1), pp.43-60. ⟨10.1111/j.1467-8659.2010.01828.x⟩. ⟨hal-00587242⟩

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