Motivation Based difficulty adaptation for therapeutic games

Nadia Hocine 1 Abdelkader Gouaich 1 Ines Di Loreto 1 Michèle Joab 2
1 SMILE - Système Multi-agent, Interaction, Langage, Evolution
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
2 LIRMM/HE - Hors Équipe
LIRMM - Laboratoire d'Informatique de Robotique et de Microélectronique de Montpellier
Abstract : A post-stroke rehabilitation based on therapeutic serious game can be a useful approach to increase rehabilitation volume by maintaining patients' motivation and engagement. In particular, a dynamic difficulty adaptation technique of therapeutic tasks allows increasing patients' motivation by adapting the game difficulty to the patients' capabilities. This paper presents a difficulty adaptation technique dedicated to a family of therapeutic games for upper limb rehabilitation. The proposed technique provides a generic real-time adaptation module to dynamically adjust the game difficulty to each patient according to his profile and observed performances. A pre-pilot experiment is presented to demonstrate how this technique has been implemented and could be integrated to post-stroke therapeutic games.
Document type :
Conference papers
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https://hal-lirmm.ccsd.cnrs.fr/lirmm-00815709
Contributor : Abdelkader Gouaich <>
Submitted on : Friday, April 19, 2013 - 11:28:12 AM
Last modification on : Thursday, May 24, 2018 - 3:59:23 PM

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  • HAL Id : lirmm-00815709, version 1

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Nadia Hocine, Abdelkader Gouaich, Ines Di Loreto, Michèle Joab. Motivation Based difficulty adaptation for therapeutic games. SeGAH: Serious Games and Applications for Health, Nov 2011, Braga, Portugal. ⟨lirmm-00815709⟩

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