Skip to Main content Skip to Navigation
Conference papers

Introducing a design methodology for multi-character collaboration in immersive learning games

David Panzoli 1, 2 Maxime Sanselone 3 Stephane Sanchez 1 Cédric Sanza 1 Catherine Pons Lelardeux 4 Pierre Lagarrigue 5, 4 yves Duthen 1 
1 IRIT-REVA - Real Expression Artificial Life
IRIT - Institut de recherche en informatique de Toulouse
3 IRIT-VORTEX - Visual Objects from Reality To Expression
IRIT - Institut de recherche en informatique de Toulouse
4 SGRL - Serious Game Research Lab
INUC - Institut national universitaire Champollion [Albi]
Abstract : Traditionally, the focal point in the design of a learning game is the determination of learning objectives and the modelling of scenarios allowing for the objectives to be reached by the learner. In an immersive collaborative multi-character learning game, human players and AI-controlled characters are expected to collaborate and communicate in a shared virtual environment. From the designer’s perspective, the challenge of designing the scenario and having a team of characters follow them as expected is raised. In this paper, we introduce a methodology where the environment is made a central design component of the game. The idea underlying our approach is to model and use a semantic representation of the environment where every object and characteristic playing a role in the game scenarios is represented in an easily accessible and non-ambiguous fashion. This unique representation is capable of guaranteeing at once that the learning scenarios will seamlessly be applied and that players and non playing characters will effectively collaborate with each other within the same 3D environment. Besides, the approach also enables to monitor the activity of each player and deliver a personalised performance assessment against the learning objectives. This paper is presented as a case study where practical examples from 3DVOR, a medical learning game currently under development, are provided to illustrate and to demonstrate the usability of the methodology.
Document type :
Conference papers
Complete list of metadata
Contributor : Françoise Grélaud Connect in order to contact the contributor
Submitted on : Tuesday, June 15, 2021 - 10:04:06 AM
Last modification on : Wednesday, June 1, 2022 - 3:58:40 AM


  • HAL Id : hal-03260604, version 1


David Panzoli, Maxime Sanselone, Stephane Sanchez, Cédric Sanza, Catherine Pons Lelardeux, et al.. Introducing a design methodology for multi-character collaboration in immersive learning games. 6th International Conference on Virtual Worlds and Games for Serious Applications: VS-Games (VS-Games 2014), IEEE, Sep 2014, Msida, Malta. pp.(electronic medium). ⟨hal-03260604⟩



Record views