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Toward a Meta-design Method for Learning Games

Abstract : To support the appropriation of serious learning games by teachers, we are studying design methods that focus on both design and use phases: meta-design methods. Our objective is to propose models and tools for designing levels and scenarios for Blockly Maze and to provide the teacher with monitoring indicators allowing him/her to appropriate and adapt the game according to the observed uses. In this article, we detail the first contributions of this study based on qualitative data: analysis of the game Blockly Maze and interviews with two teachers. First results draw three main needs: level design tool, scenario design tool and monitoring tool. Beyond these needs we introduce underlying models of each of them and future works.
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Contributor : Bertrand Marne Connect in order to contact the contributor
Submitted on : Friday, April 23, 2021 - 10:27:58 AM
Last modification on : Tuesday, January 4, 2022 - 6:30:35 AM
Long-term archiving on: : Saturday, July 24, 2021 - 6:21:59 PM



Bertrand Marne, Mathieu Muratet, Karim Sehaba. Toward a Meta-design Method for Learning Games. 13th International Conference on Computer Supported Education (CSEDU 2021), Apr 2021, Online, Portugal. pp.370-376, ⟨10.5220/0010530203700376⟩. ⟨hal-03206273⟩



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