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Class-Card: A Role-Playing Simulation of Instructional Experiences for Pre-service Teachers

Abstract : This paper introduces to Class-Card, a role-playing simulation allowing pre-service teachers to experience a large part of the instructional process, from planning, to post-active phases. The players first have to perform a cognitive analysis of the learning tasks of a lesson, then they are faced with disruptive events they react on, guided by theoretically-sound frameworks. We examined seven pre-service teacher students using Class-Card on five simulations. The results show that participants were engaged in rich decisions and verbal interactions about the events they were faced to. We contend that Class-Card is a promising way to attenuate the "reality-shock" novice teachers experience and help them build professional knowledge.
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Contributor : Philippe Dessus Connect in order to contact the contributor
Submitted on : Wednesday, December 2, 2020 - 10:58:50 AM
Last modification on : Wednesday, November 3, 2021 - 6:46:39 AM
Long-term archiving on: : Wednesday, March 3, 2021 - 6:50:37 PM


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Philippe Dessus, Julie Chabert, Jean-Philippe Pernin, Philippe Wanlin. Class-Card: A Role-Playing Simulation of Instructional Experiences for Pre-service Teachers. I. Marfisi-Schottman; F. Bellotti; L. Hamon; R. Klemke. Games and Learning Alliance 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings, 12517, Springer, pp.283-293, 2020, LNCS, 978-3-030-63463-6. ⟨10.1007/978-3-030-63464-3_27⟩. ⟨hal-03035427⟩



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