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Communication Dans Un Congrès Année : 2020

A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training

Résumé

In recent years, there has been an increasing interest for training future Healthcare professionals using a digital real like professional environment. An innovative interactive digital environment has been designed to train nurses to organize their job in a medical unit which hosts until fifteen patients. A set of interactive scenarios has been embedded in this game-based simulation. One of the critical point is to fit the educational content included in a scenario to the lesson duration. In this article, we present the method used to find a good balancing act between the time required to achieve a scenario and the educational content embedded in a digital game scenario.

Domaines

Education
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Dates et versions

hal-02860745 , version 1 (08-06-2020)

Identifiants

Citer

Catherine Pons Lelardeux, Michel Galaup, Hervé Pingaud, Catherine Mercadier, Pierre Lagarrigue. A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training. ICL 2019: The Impact of the 4th Industrial Revolution on Engineering Education, Sep 2019, Bangkok, Thailand. pp.125-136, ⟨10.1007/978-3-030-40274-7_13⟩. ⟨hal-02860745⟩
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