Small and large MCTS playouts applied to Chinese Dark Chess stochastic game
Résumé
Monte-Carlo tree search is a powerful paradigm for full information games. We present various changes applied to this algorithm to deal with the stochastic game Chinese Dark Chess. We experimented with group-nodes and chance-nodes using various configurations: with different playout policies, with different playout size, with true or evaluated wins. Results show that extending playout size over the real draw condition is beneficial to group-nodes and to chance-nodes. It also shows that using evaluation function can reduce the number of draw games with group-nodes and can be increased with chance-nodes.
Domaines
Intelligence artificielle [cs.AI]
Origine : Fichiers produits par l'(les) auteur(s)
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