Skip to Main content Skip to Navigation
Journal articles


Shiming Zou 1 Hongxin Zhang 1 Qian Bolei 1 Xavier Granier 2, 3
2 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
Université Sciences et Technologies - Bordeaux 1, Inria Bordeaux - Sud-Ouest, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : In this paper, we propose a novel method for normal texture editing based on shading maps. The presented method can be applied on both photo-realistic rendering and non-photorealistic rendering (NPR). By introducing shading interval constraints, the normal texture editing problem is characterized by a quadratic programming approach, which can be accelerated by GPU techniques. Experiments are presented, showing that for a 1024×1024 size normal texture, the computation costs only 3.6 milliseconds. The experimental results show that our proposed method is user-friendly and can be performed in real-time.
Document type :
Journal articles
Complete list of metadatas
Contributor : Xavier Granier <>
Submitted on : Monday, May 20, 2019 - 5:08:52 PM
Last modification on : Monday, November 9, 2020 - 11:22:02 PM


Files produced by the author(s)


  • HAL Id : hal-02133560, version 1




Shiming Zou, Hongxin Zhang, Qian Bolei, Xavier Granier. 基于着色区间约束的法向纹理编辑方法. Jisuanji-fuzhu-sheji-yu-tuxingxue-xuebao / Journal of computer-aided design & computer graphics, Beijing, 2011, 23 (12), pp.2067-2073. ⟨hal-02133560⟩



Record views


Files downloads