基于着色区间约束的法向纹理编辑方法

Shiming Zou 1 Hongxin Zhang 1 Qian Bolei 1 Xavier Granier 2, 3
2 IPARLA - Visualization and manipulation of complex data on wireless mobile devices
Université Sciences et Technologies - Bordeaux 1, Inria Bordeaux - Sud-Ouest, École Nationale Supérieure d'Électronique, Informatique et Radiocommunications de Bordeaux (ENSEIRB), CNRS - Centre National de la Recherche Scientifique : UMR5800
Abstract : In this paper, we propose a novel method for normal texture editing based on shading maps. The presented method can be applied on both photo-realistic rendering and non-photorealistic rendering (NPR). By introducing shading interval constraints, the normal texture editing problem is characterized by a quadratic programming approach, which can be accelerated by GPU techniques. Experiments are presented, showing that for a 1024×1024 size normal texture, the computation costs only 3.6 milliseconds. The experimental results show that our proposed method is user-friendly and can be performed in real-time.
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https://hal.archives-ouvertes.fr/hal-02133560
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Submitted on : Monday, May 20, 2019 - 5:08:52 PM
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Shiming Zou, Hongxin Zhang, Qian Bolei, Xavier Granier. 基于着色区间约束的法向纹理编辑方法. Journal of Computer-Aided Design and Computer Graphics, 2011, 23 (12), pp.2067-2073. ⟨hal-02133560⟩

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