Into the Hollow of Darkness A Virtual Environment Project on Interactive Peripheral Perception
Résumé
The author considers the meaning of interactivity and the potentials of virtual environments, to explore, in particular, the total visual field and its periphery. She presents her artistic project whose aim is to cause the viewer to become more sensitive to his or her own perception, respecting images and indistinct sensations they may give birth to. Virtual environments offer new possibilities for exploring perception, by linking-thanks to interactivity-the viewer's behaviour to the totality of his or her visual field. Into the Hollow of Darkness (http://www.cicv.fr/creation_artistique/ residences/annesarah/), a panoramic project in progress, exploits the peripheral area in an original way, encouraging the viewer to adopt other behaviour towards images and sensations. I will first present a few interactive installations which changed my point of view on interactivity. Secondly, I will discuss the sources of the current work, both in regard to my previous realisations, in addition to their relation to other art (painting, literature). The third and last part will develop the project itself, its problems and results. Images will illustrate my talks.
Fichier principal
LeMeur_Into_theHollow_ofDarkness_A_3D_Environment_2002.pdf (148.63 Ko)
Télécharger le fichier
Origine : Fichiers produits par l'(les) auteur(s)
Loading...