New Atlantis: Audio Experimentation in a Shared Online World

Abstract : Computer games and virtual worlds are “traditionally” visually orientated, and their audio dimension often secondary. In this paper we will describe New Atlantis a virtual world that aims to put sound first. We will describe the motivation, the history and the development of this Franco-American project and the serendipitous use made of the distance between partner structures. We explain the overall architecture of the world and discuss the reasons for certain key structural choices. New Atlantis’ first aim is to provide a platform for audio-graphic design and practice, for students as well as artists and researchers, engaged in higher education art or media curricula. We describe the integration of student’s productions through workshops and exchanges and discuss and the first public presentations of NA that took place from January 2016. Finally we will unfold perspectives for future research and the further uses of New Atlantis.
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Peter Sinclair, Roland Cahen, Jonathan Tanant, Peter Gena. New Atlantis: Audio Experimentation in a Shared Online World. Mitsuko Aramaki, Richard Kronland-Martinet, Sølvi Ystad. Bridging People and Sound. 12th International Symposium, CMMR 2016, São Paulo, Brazil, July 5–8, 2016, Revised Selected Papers, 10525, Springer, pp.229-246, 2017, Lecture Notes in Computer Science, 978-3-319-67738-5. ⟨10.1007/978-3-319-67738-5_14⟩. ⟨hal-01791975⟩

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