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Communication Dans Un Congrès Année : 2017

EVERTims: Open source framework for real-time auralization in architectural acoustics and virtual reality

Résumé

This paper presents recent developments of the EVERTims project, an auralization framework for virtual acoustics and real-time room acoustic simulation. The EVERTims framework relies on three independent components: a scene graph editor, a room acoustic modeler, and a spatial audio renderer for auralization. The framework was first published and detailed in previous publications. Recent developments presented here concern the complete redesign of the scene graph editor unit, and the C++ implementation of a new spatial renderer based on the JUCE framework. EVERTims now functions as a Blender add-on to support real-time auralization of any 3D room model, both for its creation in Blender and its exploration in the Blender Game Engine. The EVERTims framework is published as open source software: http://evertims.ircam.fr.
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Dates et versions

hal-01712896 , version 1 (19-02-2018)

Identifiants

  • HAL Id : hal-01712896 , version 1

Citer

David Poirier-Quinot, Brian F.G. Katz, Markus Noisternig. EVERTims: Open source framework for real-time auralization in architectural acoustics and virtual reality. 20th International Conference on Digital Audio Effects (DAFx-17), Sep 2017, Edinburgh, United Kingdom. ⟨hal-01712896⟩
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