Embracing First-Person Perspectives in Soma-Based Design

Kristina Höök 1 Baptiste Caramiaux 2, 3, 4, 5 Cumhur Erkut 6 Jodi Forlizzi 7 Nassrin Hajinejad 8 Michael Haller 9 Caroline Hummels 10 Katherine Isbister 11 Martin Jonsson 12 George Khut 13 Lian Loke 14 Danielle Lottridge 15 Patrizia Marti 10, 16 Edward Melcer 17 Florian Müller 18 Marianne Graves Petersen 19 Thecla Schiphorst 20 Elena Segura 11 Anna Ståhl 21, 22 Dag Svanaes 23, 24 Jakob Tholander 25 Helena Tobiasson 26
Abstract : A set of prominent designers embarked on a research journey to explore aesthetics in movement-based design. Here we unpack one of the design sensitivities unique to our practice: a strong first person perspective—where the movements, somatics and aesthetic sensibilities of the designer, design researcher and user are at the forefront. We present an annotated portfolio of design exemplars and a brief introduction to some of the design methods and theory we use, together substantiating and explaining the first-person perspective. At the same time, we show how this felt dimension, despite its subjective nature, is what provides rigor and structure to our design research. Our aim is to assist researchers in soma-based design and designers wanting to consider the multiple facets when designing for the aesthetics of movement. The applications span a large field of designs, including slow introspective, contemplative interactions, arts, dance, health applications, games, work applications and many others.
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Kristina Höök, Baptiste Caramiaux, Cumhur Erkut, Jodi Forlizzi, Nassrin Hajinejad, et al.. Embracing First-Person Perspectives in Soma-Based Design. Informatics, MDPI, 2018, 5 (1), ⟨10.3390/informatics5010008⟩. ⟨hal-01699005⟩

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