From Objective to Subjective Difficulty Evaluation in Video Games

Abstract : This paper describes our research investigating the perception of difficulty in video games, defined as players’ estimation of their chances of failure. We discuss our approach as it relates to psychophysical studies of subjective difficulty and to cognitive psychology research into the overconfidence effect. The starting point for our study was the assumption that the strong motivational pull of video games may lead players to become overconfident, and thereby underestimate their chances of failure. We design and implement a method for an experiment using three games, each representing a different type of difficulty, wherein players bet on their capacity to succeed. Our results confirm the existence of a gap between players’ actual and self-evaluated chances of failure. Specifically, players seem to underestimate high levels of difficulty. The results do not show any influence on difficulty underestimation from the players gender, feelings of self-efficacy, risk aversion or gaming habits.
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Communication dans un congrès
Regina Bernhaupt; Girish Dalvi; Anirudha Joshi; Devanuj K. Balkrishan; Jacki O'Neill; Marco Winckler. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. Springer International Publishing, Lecture Notes in Computer Science, LNCS-10514 (Part II), pp.107-127, 2017, Human-Computer Interaction - INTERACT 2017. 〈10.1007/978-3-319-67684-5_8〉
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Thomas Constant, Guillaume Levieux, Axel Buendia, Stéphane Natkin. From Objective to Subjective Difficulty Evaluation in Video Games. Regina Bernhaupt; Girish Dalvi; Anirudha Joshi; Devanuj K. Balkrishan; Jacki O'Neill; Marco Winckler. 16th IFIP Conference on Human-Computer Interaction (INTERACT), Sep 2017, Bombay, India. Springer International Publishing, Lecture Notes in Computer Science, LNCS-10514 (Part II), pp.107-127, 2017, Human-Computer Interaction - INTERACT 2017. 〈10.1007/978-3-319-67684-5_8〉. 〈hal-01678476〉

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