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Conference papers

Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration

Damien Clergeaud 1 Joan Sol Roo 1 Martin Hachet 1 Pascal Guitton 1
1 Potioc - Popular interaction with 3d content
LaBRI - Laboratoire Bordelais de Recherche en Informatique, Inria Bordeaux - Sud-Ouest
Abstract : Virtual Reality allows rapid prototyping and simulation of physical artefacts, which would be difficult and expensive to perform otherwise. On the other hand, when the design process is complex and involves multiple stakeholders, decisions are taken in meetings hosted in the physical world. In the case of aerospace industrial designs, the process is accelerated by having asymmetric collaboration between the two locations: experts discuss the possibilities in a meeting room while a technician immersed in VR tests the selected alternatives. According to experts, the current approach is not without limitations, and in this work, we present prototypes designed to tackle them. The described artefacts were created to address the main issues: awareness of the remote location, remote interaction and manipulation, and navigation between locations. First feedback from experts regarding the prototypes is also presented. The resulting design considerations can be used in other asymmetric collaborative scenarios.
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Submitted on : Monday, November 27, 2017 - 3:19:59 PM
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Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton. Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration. VRST 2017 - 23rd ACM Symposium on Virtual Reality Software and Technology, Nov 2017, Gothemburg, Sweden. pp.1-5, ⟨10.1145/3139131.3139165⟩. ⟨hal-01649262⟩



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