Fast distance Computation between a Point and Cylinders, Cones, Line-swept-Spheres and Cone-Spheres

Abstract : This paper presents algorithms for computing the distance between a point and a cylinder, a cone, a cylinder-sphere and a cone-sphere. Some optimizations are provided when queries are performed along a line which may be useful for ray tracing applications.
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Journal articles
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https://hal.archives-ouvertes.fr/hal-01581616
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Submitted on : Monday, September 4, 2017 - 9:08:56 PM
Last modification on : Thursday, February 7, 2019 - 4:49:23 PM

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  • HAL Id : hal-01581616, version 1

Citation

Aurélien Barbier Accary, Eric Galin. Fast distance Computation between a Point and Cylinders, Cones, Line-swept-Spheres and Cone-Spheres. Journal of Graphics Tools, 2004, 2, 9, pp.11-19. ⟨hal-01581616⟩

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