A mesh deformation based approach for digital facial reconstruction

Abstract : This article presents a numerical method for facial reconstruction. The problem is the following: if I only have a dry skull, can I reconstruct a virtual face that would enhance the identification of the subject? Our approach combines classical features as the use of a skulls/faces database to learn the relations between the two items and more original aspects: (i) we use an original shape matching method to link the unknown skull to the database templates; (ii) the final face is seen as an elastic 3d mask which is adapted onto the unknown skull. Using our method the skull is considered as a whole surface-represented by a surface triangulation-and not restricted to some anatomical landmarks, allowing a dense description of the skull/face relationship. In particular, our approach is fully-automated. We present some preliminary results to show its efficiency.
Type de document :
Pré-publication, Document de travail
2016
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https://hal.archives-ouvertes.fr/hal-01402129
Contributeur : Chiara Nardoni <>
Soumis le : mercredi 30 novembre 2016 - 11:03:54
Dernière modification le : vendredi 2 décembre 2016 - 01:05:40
Document(s) archivé(s) le : mardi 21 mars 2017 - 12:10:10

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  • HAL Id : hal-01402129, version 1

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Maya De Buhan, Chiara Nardoni. A mesh deformation based approach for digital facial reconstruction. 2016. <hal-01402129>

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