Dialogs Taking into Account Experience, Emotions and Personality

Anne-Gwenn Bosser 1 Guillaume Levieux 1 Karim Sehaba 2 Axel Buendia 3 Vincent Corruble 2 Guillaume de Fondaumière
1 CEDRIC - ILJ - CEDRIC - Interactivité pour Lire et Jouer
CEDRIC - Centre d'études et de recherche en informatique et communications
2 SMA - Systèmes Multi-Agents
LIP6 - Laboratoire d'Informatique de Paris 6
Abstract : This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the project is to provide generic solutions for the integration of autonomous Non Player Characters (NPCs) in next-generation adventure games. DEEP NPCs, equipped with a personality and a believable emotional engine, will use context-based information from the game environment and the player behavior to provide entertaining, rich and relevant dialogs.
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Conference papers
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https://hal.archives-ouvertes.fr/hal-01335113
Contributor : Lip6 Publications <>
Submitted on : Tuesday, June 21, 2016 - 4:54:13 PM
Last modification on : Wednesday, February 12, 2020 - 1:41:14 AM

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Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, et al.. Dialogs Taking into Account Experience, Emotions and Personality. DIMEA '07 - 2nd international conference on Digital interactive media in entertainment and arts, Sep 2007, Perth, Australia. pp.9-12, ⟨10.1145/1306813.1306823⟩. ⟨hal-01335113⟩

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