When MPEG-4 and COLLADA meet for a complete solution of distributing and rendering 3D graphics assets

Abstract : In this paper we present an implementation of a 3D graphics player showing for a first time worldwide a successful integration between COLLADA, a standard for representing 3D graphics assets, and MPEG-4, a standard for compression and delivery of the assets
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Communication dans un congrès
ICCE 2010 : International Conference on Consumer Electronics, Jan 2010, Las Vegas, United States. IEEE, Proceedings ICCE 2010 : International Conference on Consumer Electronics, pp.431 - 432, 2010, 〈10.1109/ICCE.2010.5418705〉
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https://hal.archives-ouvertes.fr/hal-01305080
Contributeur : Médiathèque Télécom Sudparis & Télécom Ecole de Management <>
Soumis le : mercredi 20 avril 2016 - 16:24:59
Dernière modification le : mardi 10 octobre 2017 - 11:22:04

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Ivica Arsov, Blagica Jovanova, Marius Preda, Francoise Preteux. When MPEG-4 and COLLADA meet for a complete solution of distributing and rendering 3D graphics assets. ICCE 2010 : International Conference on Consumer Electronics, Jan 2010, Las Vegas, United States. IEEE, Proceedings ICCE 2010 : International Conference on Consumer Electronics, pp.431 - 432, 2010, 〈10.1109/ICCE.2010.5418705〉. 〈hal-01305080〉

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