Skip to Main content Skip to Navigation
Conference papers

Revisiting LBP-Based Texture Models for Human Action Recognition

Abstract : A new method for action recognition is proposed by revisit-ing LBP-based dynamic texture operators. It captures the similarity of motion around keypoints tracked by a realtime semi-dense point track-ing method. The use of self-similarity operator allows to highlight the geometric shape of rigid parts of foreground object in a video sequence. Inheriting from the efficient representation of LBP-based methods and the appearance invariance of patch matching method, the method is well designed for capturing action primitives in unconstrained videos. Action recognition experiments, made on several academic action datasets vali-date the interest of our approach.
Document type :
Conference papers
Complete list of metadata

Cited literature [17 references]  Display  Hide  Download
Contributor : Thanh Phuong Nguyen <>
Submitted on : Wednesday, February 18, 2015 - 4:51:55 PM
Last modification on : Monday, January 25, 2021 - 3:16:03 PM
Long-term archiving on: : Tuesday, May 19, 2015 - 10:50:14 AM


Files produced by the author(s)



Thanh Phuong Nguyen, Antoine Manzanera, Ngoc-Son Vu, Matthieu Garrigues. Revisiting LBP-Based Texture Models for Human Action Recognition. Iberoamerican Congress on Pattern Recognition (CIARP), Nov 2013, La Havane, Cuba. pp.286 - 293, ⟨10.1007/978-3-642-41827-3_36⟩. ⟨hal-01118271⟩



Record views


Files downloads