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An Avatar Architecture for the Web of Things

Michael Mrissa 1 Lionel Médini 2 Jean-Paul Jamont 3 Nicolas Le Sommer 4 Jérôme Laplace 5
1 SOC - Service Oriented Computing
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
2 TWEAK - Traces, Web, Education, Adaptation, Knowledge
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
3 COSY - SYstèmes complexes COopérants
LCIS - Laboratoire de Conception et d'Intégration des Systèmes
4 CASA - Disruption-Tolerant Networking & Computing
UBS - Université de Bretagne Sud, IRISA-D2 - RÉSEAUX, TÉLÉCOMMUNICATION ET SERVICES
Abstract : The Web of Things (WoT) extends the Internet of Things considering that each physical object can be accessed and controlled using Web-based languages and protocols. In this paper, we summarize ongoing work promoting the concept of avatar as a new virtual abstraction to extend physical objects on the Web. An avatar is an extensible and distributed runtime environment endowed with an autonomous behaviour. Avatars rely on Web languages, protocols and reason about semantic annotations to dynamically drive connected objects, exploit their capabilities and expose user-understandable functionalities as Web services. Avatars are also able to collaborate together in order to achieve complex tasks.
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https://hal.archives-ouvertes.fr/hal-01096020
Contributor : Nicolas Le Sommer <>
Submitted on : Tuesday, December 16, 2014 - 4:16:53 PM
Last modification on : Thursday, April 2, 2020 - 1:54:53 AM

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Michael Mrissa, Lionel Médini, Jean-Paul Jamont, Nicolas Le Sommer, Jérôme Laplace. An Avatar Architecture for the Web of Things. IEEE Internet Computing, Institute of Electrical and Electronics Engineers, 2015, pp.30-38. ⟨10.1109/MIC.2015.19⟩. ⟨hal-01096020⟩

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