Evaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review

Abstract : Immersive digital project reviews consist in using virtual reality (VR) as a tool for discussion between various stakeholders of a project. In the automotive industry, the digital car prototype model is the common thread that binds them. It is used during immersive digital project reviews between designers, engineers, ergonomists, etc. The digital mockup is also used to assess future car architecture, habitability or perceived quality requirements with the aim to reduce using physical mockups for optimized cost, delay and quality efficiency. Among the difficulties identified by the users, handling the mockup is a major one. Inspired by current uses of nomad devices (multi-touch gestures, IPhone UI look'n'feel and AR applications), we designed a navigation technique taking advantage of these popular input devices: Space scrolling allows moving around the mockup. In this paper, we present the results of a study we conducted on the usability and acceptability of the proposed smartphone-based interaction metaphor compared to traditional technique and we provide indications of the most efficient choices for different use-cases accordingly. It was carried out in a traditional 4-sided CAVE and its purpose is to assess a chosen set of interaction techniques to be implemented in Renault's new 5-sides 4K x 4K wall high performance CAVE. The proposed new metaphor using nomad devices is well accepted by novice VR users and future implementation should allow an efficient industrial use. Their use is an easy and user friendly alternative of the existing traditional control devices such as a joystick.
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Submitted on : Tuesday, April 8, 2014 - 11:12:51 AM
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  • HAL Id : hal-00975227, version 1
  • DOI : 10.1117/12.2038237
  • ENSAM : http://hdl.handle.net/10985/7954


Paul George, Andras Kemeny, Frédéric Merienne, Jean-Rémy Chardonnet, Indira Mouttapa Thouvenin. Evaluation of Smartphone-based interaction techniques in a CAVE in the context of immersive digital project review. IS&T/SPIE Electronic Imaging, The Engineering Reality of Virtual Reality 2014, Feb 2014, San francisco, United States. pp.1-7, ⟨10.1117/12.2038237⟩. ⟨hal-00975227⟩



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