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Communication Dans Un Congrès Année : 2013

Burning Paper: Simulation at the Fiber's Level

Résumé

This paper presents a novel physically based algorithm that simulates the deformation of paper when it burns. We use a particle system to represent the fire and a mass-spring system coupled to a heat propagation solver to deform the polygonal mesh representing the paper sheet. When burnout, the paper becomes non-elastic and fractures automatically occur where the stress is important. By tuning the physical parameters of size, grammage, density, dimensional stability, specific heat and thermal conductivity, we are able to simulate the crumpling and burning of various types of paper as we show with our results.
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Dates et versions

hal-00911751 , version 1 (29-11-2013)

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  • HAL Id : hal-00911751 , version 1

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Caroline Larboulette, Pablo Quesada, Olivier Dumas. Burning Paper: Simulation at the Fiber's Level. ACM SIGGRAPH Conference on Motion in Games, Nov 2013, Ireland. pp.25--30. ⟨hal-00911751⟩
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