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Interpolation multirésolution de formes 2D

Mélanie Cornillac 1 Baptiste Caramiaux 1 Stefanie Hahmann 1 Georges-Pierre Bonneau 2 
2 EVASION - Virtual environments for animation and image synthesis of natural objects
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : We present a multiresolution morphing algorithm using "as-rigid-as-possible" shape interpolation combined with an angle-length based multiresolution decomposition of simple 2D piecewise curves. This novel multiresolution representation is defined intrinsically and has the advantage that the details' orientation follows any deformation naturally. The multiresolution morphing algorithm consists of transforming separately the coarse and detail coefficients of the multiresolution decomposition. Thus all LoD (level of detail) applications like LoD display, compression, LoD editing etc. can be applied directly to all morphs without any extra computation. Furthermore, the algorithm can robustly morph between very large size polygons with many local details as illustrated in numerous figures. The intermediate morphs behave natural and least-distorting due to the particular intrinsic multiresolution representation.
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Submitted on : Sunday, October 13, 2013 - 6:09:36 PM
Last modification on : Tuesday, May 3, 2022 - 4:44:01 PM


  • HAL Id : hal-00872488, version 1


Mélanie Cornillac, Baptiste Caramiaux, Stefanie Hahmann, Georges-Pierre Bonneau. Interpolation multirésolution de formes 2D. GTMG 2007 - Groupe de travail en Modélisation Géométrique, Mar 2007, Valenciennes, France. ⟨hal-00872488⟩



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