Toward Personalised Gamification for Learning Environments

Baptiste Monterrat 1 Elise Lavoué 2, 1 Sébastien George 1
1 SILEX - Supporting Interaction and Learning by Experience
LIRIS - Laboratoire d'InfoRmatique en Image et Systèmes d'information
Abstract : Many learning environments are deserted by the learners, even if they are effective. Gamification is a growing approach used to raise learners' motiva- tion by adding game elements in their environment, but it still pays few attention to the individual differences among learners' motivations. This paper presents a gamification system designed to be plugged on various learning environments. It can be automatically personalised, based on an analysis of the interaction traces.
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Contributor : Elise Lavoué <>
Submitted on : Wednesday, October 2, 2013 - 4:50:25 PM
Last modification on : Wednesday, September 18, 2019 - 1:29:23 AM


  • HAL Id : hal-00869210, version 1


Baptiste Monterrat, Elise Lavoué, Sébastien George. Toward Personalised Gamification for Learning Environments. 4th Workshop on Motivational and Affective Aspects in Technology Enhanced Learning (MATEL 2013) in conjonction with EC-TEL 2013, Sep 2013, Paphos, Cyprus. ⟨hal-00869210⟩



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