An Interactive Interface for Lighting-by-Example

Abstract : Lighting design in computer graphics is essentially not a random process but one driven by both a technical and aesthetic appreciation of lighting. In some applications, the result of the lighting design process is a 2D image derived by rendering a 3D scene. Users with limited understandings of manipulation of lighting parameters may have difficulties in properly modifying the lighting parameters in order to achieve desired lighting effects. We present and demonstrate an approach to lighting design in applications where the expected result of the lighting design process is a 2D image. In this approach, the lighting-by-example method using perception-based objective function is used in combination with an interactive interface in order to optimize lighting parameters for an object or a group of objects individually, and the visual results of these separate processes are combined (utilizing 3D depth information) in the seamless generation of a final 2D image.
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Communication dans un congrès
Robyn Taylor, Pierre Boulanger, Antonio Krüger, Patrick Olivier. 10th International Symposium on Smart Graphics, 2010, Jun 2010, Banff, Canada. Springer Berlin / Heidelberg, 6133, pp.244-252, 2010, Computer Science. 〈10.1007/978-3-642-13544-6_23〉
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https://hal.archives-ouvertes.fr/hal-00535870
Contributeur : Christophe Lino <>
Soumis le : samedi 13 novembre 2010 - 16:16:58
Dernière modification le : vendredi 16 novembre 2018 - 01:26:12
Document(s) archivé(s) le : vendredi 26 octobre 2012 - 15:31:37

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Hai Nam Ha, Christophe Lino, Marc Christie, Patrick Olivier, Van Thuong Nguyen. An Interactive Interface for Lighting-by-Example. Robyn Taylor, Pierre Boulanger, Antonio Krüger, Patrick Olivier. 10th International Symposium on Smart Graphics, 2010, Jun 2010, Banff, Canada. Springer Berlin / Heidelberg, 6133, pp.244-252, 2010, Computer Science. 〈10.1007/978-3-642-13544-6_23〉. 〈hal-00535870〉

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