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Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli

Olivier Martin 1 Jean-Dominique Gascuel 2
1 GIPSA-SBM - GIPSA - Systèmes biomécaniques
GIPSA-DA - Département Automatique
2 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, Grenoble INP - Institut polytechnique de Grenoble - Grenoble Institute of Technology
Abstract : The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.
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Submitted on : Thursday, April 28, 2011 - 2:29:24 PM
Last modification on : Tuesday, October 19, 2021 - 11:22:39 PM
Long-term archiving on: : Friday, July 29, 2011 - 2:21:34 AM

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Olivier Martin, Jean-Dominique Gascuel. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. Cyberpsychology and Behavior, Mary Ann Liebert, 2009, 12 (5), pp.581-673. ⟨10.1089/cpb.2009.9991⟩. ⟨hal-00386336⟩

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