Skip to Main content Skip to Navigation
Journal articles

Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli

Olivier Martin 1 Jean-Dominique Gascuel 2
1 GIPSA-SBM - GIPSA - Systèmes biomécaniques
GIPSA-DA - Département Automatique
2 ARTIS - Acquisition, representation and transformations for image synthesis
Inria Grenoble - Rhône-Alpes, LJK - Laboratoire Jean Kuntzmann, INPG - Institut National Polytechnique de Grenoble
Abstract : The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.
Complete list of metadatas

Cited literature [2 references]  Display  Hide  Download

https://hal.archives-ouvertes.fr/hal-00386336
Contributor : Olivier Martin <>
Submitted on : Thursday, April 28, 2011 - 2:29:24 PM
Last modification on : Wednesday, May 13, 2020 - 4:16:04 PM
Document(s) archivé(s) le : Friday, July 29, 2011 - 2:21:34 AM

File

Abstract_OMartin-JDGascuel_CTC...
Files produced by the author(s)

Identifiers

Citation

Olivier Martin, Jean-Dominique Gascuel. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. Cyberpsychology and Behavior, Mary Ann Liebert, 2009, 12 (5), pp.581-673. ⟨10.1089/cpb.2009.9991⟩. ⟨hal-00386336⟩

Share

Metrics

Record views

766

Files downloads

493