Abstract : The aim is to study the effects of 2D vs. 3D visual inputs on balance control. Ten subjects were fully immersed in virtual environment, using 10 different 2D/3D motion flow conditions. Analysis of visual and postural responses shows significant differences of reactivity in 3D versus 2D.
https://hal.archives-ouvertes.fr/hal-00386336 Contributor : Olivier MartinConnect in order to contact the contributor Submitted on : Thursday, April 28, 2011 - 2:29:24 PM Last modification on : Tuesday, October 19, 2021 - 11:22:39 PM Long-term archiving on: : Friday, July 29, 2011 - 2:21:34 AM
Olivier Martin, Jean-Dominique Gascuel. Reactive Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. Cyberpsychology and Behavior, Mary Ann Liebert, 2009, 12 (5), pp.581-673. ⟨10.1089/cpb.2009.9991⟩. ⟨hal-00386336⟩