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Communication Dans Un Congrès Année : 2009

View-Dependent Geometry Coding Of 3D Scenes

Résumé

A view-dependent geometry coding of 3D scenes defined by sets of semi-regular meshes is presented. The objective is to reduce the quantity of significant data to store when visualizing static 3D scenes from a specific point of view. The proposed coding scheme combines a segmentation for determining the visible regions, and an allocation process for improving the visual quality of the encoded scene.
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Dates et versions

hal-00369549 , version 1 (20-03-2009)

Identifiants

  • HAL Id : hal-00369549 , version 1

Citer

Frédéric Payan, François Mériaux, Marc Antonini. View-Dependent Geometry Coding Of 3D Scenes. IEEE International Conference in Image Processing (ICIP), Nov 2009, Egypt. ⟨hal-00369549⟩
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