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Communication Dans Un Congrès Année : 2007

GPU-Accelerated Shape Simplification for Mechanical-Based Applications

Résumé

In this paper we present a GPU-based method for removing shape details of 3D-models. 3D-models used in Finite Element Analysis (FEA) are often either constructed for the purpose of manufacturing, or a result of 3D-scanning. The models therefore contain shape details that are neither important for FEA nor compatible with the mechanical hypotheses. Vertex removal is a popular method for removing geometrical details where vertices are removed one by one, provided certain constraints are satisfied. The constraints can either be based purely on geometrical properties, or also on mechanical ones. The computations required in this process can be time consuming, especially if mechanical constraints are involved. The main idea behind our method is to perform the computations for all the vertices in parallel using graphics hardware, and then use the CPU to maintain the data structure representing the triangulation. As a result, simplification functions can stay interactive while incorporating complementary mechanically-based criteria in addition to the geometric ones involved in shape transformation.
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Dates et versions

hal-00188606 , version 1 (18-11-2007)

Identifiants

  • HAL Id : hal-00188606 , version 1

Citer

Jon Hejmervick, Jean-Claude Léon. GPU-Accelerated Shape Simplification for Mechanical-Based Applications. SMI 2007, Jun 2007, Lyon, France. pp.1-10. ⟨hal-00188606⟩
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