Learning aware environment: a Laboratorium of epidemiological studies
Résumé
One challenge of the Laboratorium is to have the capacity to recognize and capture relevant events from observing the human activity, the ability to understand the learning needs and then to provide the adequate feedback in whatever form. Another challenge is the mapping of inaccessible phenomena into the sensible and temporal space of the classroom. Our design combines gaming situations and ambient technologies in the context of learning bio-statistics. This paper presents a method and a formalism to design such classroom activity supported by a learning aware environment. It is a design-based research in which lessons learnt from a first full-scale implementation are integrated into the design of a second implementation. In the latter, students will have to inquire on a nosocomial disease in a hospital.
Origine : Fichiers produits par l'(les) auteur(s)
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