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, Pôle Grenoble Cognition -Comité d'Ethique pour les Recherches Non Interventionnelles (CERNI) -Guide -17

. Annexe-1--notice-d'information-titre, ICM « Brain invaders » : mesure de couplage cérébral synchrone entre plusieurs individus

, Domaine scientifique : Neurosciences cognitives, traitement du signal Chercheurs titulaires, Responsables scientifiques du projet (Investigateurs principaux) : Chercheur doctorant en charge des passations (Investigateur associé) : Support Logiciel

, 38402 Saint Martin d'Hères, bâtiment D, 1 er étage) ayant reçu l'autorisation de recherche biomédicale délivrée par l'ARS Rhône-Alpes, n°460, le 3 juin 2010 pour une durée de 5 ans

, Ce que l'on attend de vous

, ANNEXE 4) ; vous effectuerez (2) : une session d'expérience dans laquelle vous jouerez à deux parties du jeu Brain Invaders. Une partie, seul(e) avec une phase de calibration et une phase de jeu. Puis une partie multi-joueur avec 4 à 8 phases de jeu (la phase de jeu s'étalant sur 12 niveaux, l'ensemble des parties dure au total environ 60 minutes), Si vous acceptez de participer à cette étude, vous remplirez (1) : un questionnaire de retour avanttest (Cf

, Vous remplirez (3) : un questionnaire de retour après-test (Cf. ANNEXE 5) portant essentiellement sur un retour subjectif de l'expérience

, La durée totale de l'expérience sera d'environ 90 min avec le temps de pose du matériel de mesure, les explications et les formulaires et questionnaires. Louis Korczowski louis.korczowski@gipsa-lab.grenoble-inp.fr GIPSA-lab, Domaine Universitaire 11 rue des, Mathématiques BP, vol.46, p.38402

. Tel, , vol.33, p.75

, Domaine Universitaire 11 rue des Mathématiques BP, vol.46, p.38402

C. Jutten and /. Christian, jutten@gipsa-lab.grenoble-inp.fr GIPSA-lab, Domaine Universitaire 11 rue des Mathématiques BP, vol.46, p.38402

, Pôle Grenoble Cognition -Comité d'Ethique pour les Recherches Non Interventionnelles (CERNI) -Guide -1

. Annexe-1bis--notice-d'information-titre, ICM « Brain invaders » : mesure de couplage cérébral synchrone entre plusieurs individus

, Domaine scientifique : Neurosciences cognitives, traitement du signal Chercheurs titulaires, Responsables scientifiques du projet (Investigateurs principaux) : Chercheur doctorant en charge des passations (Investigateur associé) : Support Logiciel

, 38402 Saint Martin d'Hères, bâtiment D, 1 er étage) ayant reçu l'autorisation de recherche biomédicale délivrée par l'ARS Rhône-Alpes, n°460, le 3 juin 2010 pour une durée de 5 ans

, ANNEXE 4BIS) ; vous effectuerez (2) : une session d'expérience dans laquelle vous jouerez au jeu Brain Invaders seul(e) (d'environ 45 min, dont 15 min de jeu). Puis, au cours la seconde session, une partie multi-joueurs avec 4 à 6 phases de jeu (d'environ 75 min, dont 45 min de jeu), Ce que l'on attend de vous Si vous acceptez de participer à cette étude (laquelle se déroule en deux sessions), vous remplirez (1) : un questionnaire de retour avant-test (Cf

, La durée totale des deux sessions de l'expérience sera d'environ 120 min (45 + 75) en comptant également le temps de pose du matériel de mesure, les explications et les formulaires et questionnaires. Louis Korczowski louis.korczowski@gipsa-lab.grenoble-inp.fr GIPSA-lab, Domaine Universitaire 11 rue des Mathématiques BP, vol.46, p.38402

. Tel, , vol.33, p.75

, Martine Cederhout martine.cederhout@gipsa-lab.grenoble-inp.fr GIPSA-lab, Domaine Universitaire 11 rue des Mathématiques BP, vol.46, p.38402

C. Jutten and /. Christian, jutten@gipsa-lab.grenoble-inp.fr GIPSA-lab, Domaine Universitaire 11 rue des Mathématiques BP, vol.46, p.38402

, 1 et questionnaire après-test en annexe D.1.1.2. Les réponses sont présentées non-traitées dans la table E.7. Pour rappel, les questions étaient : 1 "A quel point étiez-vous motivé pour détruire les cibles

, Avez-vous l'impression de regresser (x) ou progresser (y) ?" ; 3.1 "Durant la même partie" ; 3.2 "Durant l'expérience" ; 4 "Quelle partie préférez-vous ?" ; 4.1 "Coopération (x) ou Compétition (y)" ; 4.2 "1 cible (x) ou 2 cibles (y)" ; 5 "A quel point étiez-vous motivé pour détruire les cibles ?" ; 6 "Quand il y avait deux cibles, étiez-vous distrait(e) par la cible de l'autre joueur ? ; 7 "Ressentiez vous l'influence de l'autre joueur sur la performance, vol.3

E. , Résultats Questionnaires