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DU JEU VIDÉO AU SERIOUS GAME : Approches culturelle, pragmatique et formelle

Abstract : This thesis is situated on the border of the Computer Science and the Social Sciences. It concerns the conception of Serious Games and their use within the context of targeted learning. By a Serious Game we mean a computer application, whose initial intention is to combine coherently the serious aspects (Serious) in a neither exhaustive nor exclusive manner, with instruction, learning, communication or further on information, assorted with the playing aspect of Video Games (Game). A Serious Game is thus for us a way to integrate an educational scenario into a Video Game. Our questioning will lead us to see how this relationship will be realized. After having examined the principal mains of application of the Serious Game and having defined it, the study of this questioning is realized in three phases concerning the cultural, pragmatic and formal systems in accordance with the Game Designers Salen and Zimmerman. Thus the cultural system means a transversal approach, taking into account in our case, the human, economic, technical, artistic, pedagogical, playing and organizational aspects. This system is explored by the development of a Serious Games for pupils at the Secondary School. We particularly try to understand the complexity and the multitude of parameters that come up at different levels during such a realization, during the phases of conception, production and use. The pragmatic system allows us subsequently to refocus our approach and study the game and educational aspects. The aim is to identify a form of pedagogy that takes into account the use of a Serious Game. The formal system, at last, leads us to close our field of investigation and focus on the Gameplay which according to Jean-Noël Portugal is a link between the learning and the Video Game. This leads us in particular to analyse within a computer context, some of the game rules and to conceive a classification of these games. Once this classification realized, we then compare the rules of the pedagogical screenplay and those of the Video Game. At this stage of this study we try to observe if Serious Game is a new kind of computer application offering its own characteristics, or if we are facing of Video Game.
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Contributor : Julian Alvarez Connect in order to contact the contributor
Submitted on : Wednesday, December 9, 2015 - 2:07:12 PM
Last modification on : Thursday, February 24, 2022 - 11:09:18 AM
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  • HAL Id : tel-01240683, version 1



Julian Alvarez. DU JEU VIDÉO AU SERIOUS GAME : Approches culturelle, pragmatique et formelle. Multimédia [cs.MM]. Université Toulouse, 2007. Français. ⟨NNT : ⟩. ⟨tel-01240683⟩



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