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Conference papers

Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality

Abstract : This video submission illustrates the Core Open Lab on Image-Based Rendering Innovation for Virtual Reality (COLIBRI VR), an open-source toolkit we developed to help authors render photographs of real-world people, objects, and places as responsive 3D assets in VR. We integrated COLIBRI VR as a package for the Unity game engine: in this way, the toolset’s methods can easily be accessed from a convenient graphical user interface, and be used in conjunction with the game engine’s built-in tools to quickly build interactive virtual reality experiences. Our primary goal is to help users render real-world photographs in VR in a way that provides view-dependent rendering effects and compelling motion parallax. For instance, COLIBRI VR can be used to render captured specular highlights, such as the bright reflections on the facets of a mineral. It also enables providing motion parallax from estimated geometry, e.g. from a depth map associated to a 360° image. We achieve this by implementing efficient image-based rendering methods, which we optimize to run at high framerates for VR. We make the toolkit openly available online, so that it might be used to more easily learn about and apply image-based rendering in the context of virtual reality content creation.
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Conference papers
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Contributor : Grégoire Dupont de Dinechin Connect in order to contact the contributor
Submitted on : Thursday, February 27, 2020 - 11:55:09 AM
Last modification on : Wednesday, November 17, 2021 - 12:31:08 PM


  • HAL Id : hal-02492741, version 1


Grégoire Dupont de Dinechin, Alexis Paljic. Illustrating COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2020, Atlanta, Georgia, United States. ⟨hal-02492741⟩



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