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Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality

Abstract : From image-based virtual tours of apartments to digital museum exhibits, transforming photographs of real-world scenes into visually faithful virtual environments has many applications. In this paper, we present our development of a toolkit that places recent advances in the field of image-based rendering (IBR) into the hands of virtual reality (VR) researchers and content creators. We map out how these advances can improve the way we usually render virtual scenes from photographs. We then provide insight into the toolkit's design as a package for the Unity game engine and share details on core elements of our implementation.
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https://hal.archives-ouvertes.fr/hal-02492722
Contributor : Grégoire Dupont de Dinechin <>
Submitted on : Thursday, February 27, 2020 - 11:45:12 AM
Last modification on : Friday, April 3, 2020 - 2:05:13 AM

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  • HAL Id : hal-02492722, version 1

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Grégoire Dupont de Dinechin, Alexis Paljic. Presenting COLIBRI VR, an Open-Source Toolkit to Render Real-World Scenes in Virtual Reality. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Mar 2020, Atlanta, Georgia, United States. ⟨hal-02492722⟩

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