FINAL FRONTIER GAME: A CASE STUDY ON LEARNER EXPERIENCE

Nour El Mawas 1 Irina Tal Arghir Moldovan Diana Bogusevschi Josephine Andrews Gabriel-Miro Muntean Cristina Muntean
1 Trigone-CIREL
CIREL - Centre Interuniversitaire de Recherche en Education de Lille (CIREL) - EA 4354 : EA1038
Abstract : Teachers are facing many difficulties when trying to improve the motivation, engagement, and learning outcomes of students in Science, Technology, Engineering, and Mathematics (STEM) subjects. Game-based learning helps the students learn in an immersive and engaging environment, attracting them more towards STEM education. This paper introduces a new interactive educational 3D video game called Final Frontier, designed for primary school children. The proposed game design methodology is described and an analysis of a research study conducted in Ireland that investigated learner experience through a survey is presented. Results show that: (1) 92.5% of students have confirmed that the video game helped them to understand better the characteristics of the planets from the Solar system, and (2) 92.6% of students enjoyed the game and appreciated different game features, including the combination between fun and learning aspects which exists in the game.
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Nour El Mawas, Irina Tal, Arghir Moldovan, Diana Bogusevschi, Josephine Andrews, et al.. FINAL FRONTIER GAME: A CASE STUDY ON LEARNER EXPERIENCE. CSEDU - 10th International Conference on Computer Supported Education, Mar 2018, Funchal, Portugal. ⟨hal-02249338⟩

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