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Katana and Grand Guru: a Game of the Lost Words (DEMO)

Abstract : We present here a prototype of a role playing game which allows to both i) crowdsource lexical units (including idioms) for a language and ii) help the player improve their knowledge of the language. Our implementation of the game is focused on non-standardized languages, for which the intergenerational transmission is not as efficient as it used to be. In order to address this, we incentivize the participation of a "Grand Guru", from whom the player needs help to fulfill their mission.
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Contributor : Alice Millour Connect in order to contact the contributor
Submitted on : Tuesday, April 23, 2019 - 12:15:04 PM
Last modification on : Friday, November 25, 2022 - 6:40:04 PM


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  • HAL Id : hal-02106757, version 1


Alice Millour, Marianne Grace Araneta, Ivana Lazić Konjik, Annalisa Raffone, Yann-Alan Pilatte, et al.. Katana and Grand Guru: a Game of the Lost Words (DEMO). 9th Language & Technology Conference: Human Language Technologies as a Challenge for Computer Science and Linguistics (LTC'19), May 2019, Poznań, Poland. ⟨hal-02106757⟩



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