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La réalité augmentée dans un contexte d'apprentissage : note de recherche

Abstract : In a world where new technologies are increasingly present in our daily life, the device known as the augmented reality is gradually gaining ground as a rich and versatile interface. After being widely used in technical fields, the world of education is now ready to adapt this device to the learning environment. Several articles are detailing the research on the use of augmented reality in schools, especially regarding scientific learning, and integration of augmented reality in serious games. Digital books with their multimedia potential also reveal another outlet for augmented reality. Finally, consideration of augmented reality as an interface between the subject and the machine helps to understand the prerequisites in terms of ergonomics to adapt the use of this device in the school context. Despite some technical or sociological reservations, all indicators point to the potential of augmented reality in a learning environment thanks to its qualities of adaptability, contextualization, immediacy of feedback, and learners motivation.
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Preprints, Working Papers, ...
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Contributor : Julien Dugas Connect in order to contact the contributor
Submitted on : Tuesday, July 26, 2016 - 10:58:57 PM
Last modification on : Wednesday, November 3, 2021 - 7:04:44 AM
Long-term archiving on: : Thursday, October 27, 2016 - 2:35:15 PM


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  • HAL Id : hal-01349195, version 1



Julien Dugas. La réalité augmentée dans un contexte d'apprentissage : note de recherche. 2016. ⟨hal-01349195⟩



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