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Communication Dans Un Congrès Année : 2015

Introduction to the serious games, gamification, and innovation minitrack

Résumé

A Serious Game combines a serious intention with a game's rules and targets. They are often considered to be technological applications that use games to engage individuals in an experience through which a learning or professional training aim can be explored. From the innovation perspective, concepts such as serious gaming and gamification are the most interesting and valuable in this domain. If the first repurposes a game via different methods, in order to offer activities that go beyond mere entertainment, the second uses game design to enhance individual's willingness to participate to originally non-playful experiences. The papers in this minitrack discuss different aspects related to the adaption of Serious Games and the use of gamification as an innovation. Each offers a unique contribution to our understanding of how Serious Games would be used to support learning.

Dates et versions

hal-01242793 , version 1 (14-12-2015)

Identifiants

Citer

Imed Boughzala, Hélène Michel, Sara de Freitas. Introduction to the serious games, gamification, and innovation minitrack. HICSS '15 : 48th Hawaii International Conference on System Sciences, Jan 2015, Kauai, Hawaii, United States. pp.625 - 625, ⟨10.1109/HICSS.2015.81⟩. ⟨hal-01242793⟩
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