Abstract : We present in this paper the use of game technologies during the development of 3 dimensional interfaces for accessing digital libraries. We compare these different tools through a practical point of view and propose to consider them in a
more general context of 3D applications development.
Pierre Cubaud, Alexandre Topol, Jérôme Dupire. Using Game Engines for non 3D Gaming Applications. CGAMES'05, Int. Conf. on Computer Games, Angoulème, France, Jan 2005, X, France. pp.304-307. ⟨hal-01125134⟩