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Using Game Engines for non 3D Gaming Applications

Abstract : We present in this paper the use of game technologies during the development of 3 dimensional interfaces for accessing digital libraries. We compare these different tools through a practical point of view and propose to consider them in a more general context of 3D applications development.
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Submitted on : Friday, March 6, 2015 - 11:00:22 AM
Last modification on : Monday, February 21, 2022 - 3:38:09 PM


  • HAL Id : hal-01125134, version 1



Pierre Cubaud, Alexandre Topol, Jérôme Dupire. Using Game Engines for non 3D Gaming Applications. CGAMES'05, Int. Conf. on Computer Games, Angoulème, France, Jan 2005, X, France. pp.304-307. ⟨hal-01125134⟩



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