Non intrusive measures for determining the minimum field of view for user search task in 3D virtual environments, Proc. of the Seventh International Conference on Advances in Computer Human Interactions (ACHI), pp.208-213 ,
URL : https://hal.archives-ouvertes.fr/hal-00986715
Psychologie cognitive, Press Editions, 1998. ,
Cognitive psychology and its implications, pp.1-4292, 2004. ,
Model Performance for Visual Attention in Real 3D Color Scenes, Proc. of the First International Work-Conference on the Artificial Intelligence and Knowledge Engineering Applications: A Bioinspired Approach (IWINAC 05), pp.469-478, 1007. ,
DOI : 10.1007/11499305_48
How to Analyse Therapeutic Games: The Player / Game / Therapy Model, Proc. of the International Conference on Entertainment Computing (ICEC 12), pp.193-206, 2012. ,
DOI : 10.1007/978-3-642-33542-6_17
URL : https://hal.archives-ouvertes.fr/hal-01126207
Action video game modifies visual selective attention, Nature, vol.423, issue.6939, pp.534-537, 2003. ,
DOI : 10.1038/nature01647
Adults and video games, Pew Internet and American Life Project, pp.2014-2025, 2008. ,
The effects of video game playing on attention, memory, and executive control, Acta Psychologica, vol.129, issue.3, pp.387-398, 2008. ,
DOI : 10.1016/j.actpsy.2008.09.005
The Effects of Videogame Playing on the Response Selection Processing of Elderly Adults, Journal of Gerontology, vol.42, issue.1, pp.82-85, 1987. ,
DOI : 10.1093/geronj/42.1.82
Efficacy of Donepezil in Early-Stage Alzheimer Disease, Archives of Neurology, vol.61, issue.12, pp.1852-1856, 2004. ,
DOI : 10.1001/archneur.61.12.1852
Cognitive delcine of aging: important neuroendocrinological predicators of early cognitive decline in a clinical setting Weill Cornell medical center, PATH Medical, pp.2014-2025 ,
Unobtrusive Monitoring of Computer Interactions to Detect Cognitive Status in Elders, IEEE Transactions on Information Technology in Biomedicine, vol.8, issue.3, pp.248-252, 2004. ,
DOI : 10.1109/TITB.2004.835539
Supermarket game: an intelligent computer game for attention deficit/hyperactivity disorder diagnosis, Proc. of Mexican International Conference on Artificial Intelligence (MICAI 06), pp.359-368, 2006. ,
Eye movements in reading and information processing: 20 years of research., Psychological Bulletin, vol.124, issue.3, pp.372-422, 1998. ,
DOI : 10.1037/0033-2909.124.3.372
Eye movements and vision, 1967. ,
DOI : 10.1007/978-1-4899-5379-7
Visual attention in newspaper versus TV-oriented news websites, Journal of Usability Studies, vol.4, pp.147-165, 2009. ,
Eye tracking in web search tasks, Proceedings of the symposium on Eye tracking research & applications , ETRA '02, pp.51-58, 2002. ,
DOI : 10.1145/507072.507082
Real-time tracking of visually attended objects in interactive virtual environments, Proceedings of the 2007 ACM symposium on Virtual reality software and technology , VRST '07, pp.29-38, 2007. ,
DOI : 10.1145/1315184.1315187
Dynamic evaluation of distribution of visual attention during playing video game, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology , ACE '06, pp.10-1145, 2006. ,
DOI : 10.1145/1178823.1178934
Using game engines for non 3D gaming applications, Proc. of the International Conference on Computer Games (CGAMES 05), pp.304-307, 2005. ,
URL : https://hal.archives-ouvertes.fr/hal-01125134
Visual attention in 3D video games, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology , ACE '06, pp.101145-1178823, 2006. ,
DOI : 10.1145/1178823.1178849
A Preliminary investigation into eye gaze data in a first person shooter game, Proc. of the 19th European Conference Modelling and Simulation (ECMS), pp.146-152, 2005. ,
Recall and Eye Tracking Study of Adolescents Viewing Tobacco Advertisements, JAMA: The Journal of the American Medical Association, vol.261, issue.1, pp.84-89, 1989. ,
DOI : 10.1001/jama.1989.03420010094040
Perception of Sign Language and Its Application to Visual Communications for Deaf People, Journal of Deaf Studies and Deaf Education, vol.10, issue.4, pp.390-401, 2005. ,
DOI : 10.1093/deafed/eni037
Eye tracking in humancomputer interaction and usability research: ready to deliver the promises The mind's eye: cognitive and applied aspects of eye movement research, pp.573-605, 2003. ,
Coordination strategies for assisted viewpoint interaction, Proc. of the IEEE Symposium on 3D User Interfaces, pp.17-24, 2006. ,
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments, Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, VRST '10, pp.191-198, 2010. ,
DOI : 10.1145/1889863.1889907
URL : https://hal.archives-ouvertes.fr/inria-00540987
Age and visual search: expanding the useful field of view, Journal of the Optical Society of America A, vol.5, issue.12, pp.2210-2220, 1988. ,
DOI : 10.1364/JOSAA.5.002210
Playing video games does not make for better visual attention skills, Journal of Articles in Support of the Null Hypothesis, vol.6, pp.1-20, 2009. ,
An analysis of variance test for normality (complete samples), Biometrika, vol.52, issue.3-4, pp.591-611, 1965. ,
DOI : 10.1093/biomet/52.3-4.591