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Article Dans Une Revue Computer-Aided Design Année : 2013

Sketch-Based Garment Design with Quad Meshes

Zahraa Yasseen
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Ahmad Nasri
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Pascal Volino
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Nadia Magnenat-Thalmann
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Résumé

Garment creation continues to be the most tedious part of the virtual clothing process. In this paper, we present an easy to use sketch-based cloth modeling approach. Contours can be easily sketched on a mannequin to generate quad meshes to represent pieces of cloth already fit and draped. Typically, the clothing process depends highly on the meshing scheme that has to infer its geometry from the input boundary. Our quad meshing scheme is based on discrete Coons patches but with arbitrary boundary input. We also apply the permanence principle to our topological solution to allow more control over the influence of the input boundary polyline on the interior output polygonal mesh. This facilitates the creation of folds that are strongest in curvature at the boundary and which diminish towards the interior. The generated garments can then be easily animated in a simulation system based on Finite Elements, using a rediscretization of the generated mesh and a reconstructed metric of the cloth surface.
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Dates et versions

hal-00813674 , version 1 (30-09-2013)

Identifiants

  • HAL Id : hal-00813674 , version 1

Citer

Zahraa Yasseen, Ahmad Nasri, Wajih Boukaram, Pascal Volino, Nadia Magnenat-Thalmann. Sketch-Based Garment Design with Quad Meshes. Computer-Aided Design, 2013, pp.Pages 562-567, ISSN 0010-4485. ⟨hal-00813674⟩
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