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Current practices in serious game research : a review from a learning outcomes perspective

Abstract : Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 studies with empirical data from a learning outcome perspective to outline the effectiveness of serious games (compared to other learning approaches and specific game features). They conclude that serious games potentially improve the acquisition of knowledge and cognitive skills. Moreover, they seem to be promising for the acquisition of fine-grid motor skills and to accomplish attitudinal change. However, not all game features increase the effectiveness of the game. To further advance game research the chapter proposes recommendations including the alignment of learning outcome(s) and game type, the alignment of the game complexity and human cognitive processes, attention for cognitive and motivational processes, research on specific mitigating factors like gender on game effectiveness and, finally, developing new ways of assessing game effectiveness. (http://www.cs.uu.nl/docs/vakken/b3elg/literatuur_files/Wouters.pdf)
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https://hal.archives-ouvertes.fr/hal-00696255
Contributor : Jerome Zeiliger <>
Submitted on : Friday, May 11, 2012 - 12:34:03 PM
Last modification on : Tuesday, September 17, 2019 - 10:39:20 AM

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Pieter Wouters, Erik van der Spek, Herre van Oostendorp. Current practices in serious game research : a review from a learning outcomes perspective. Thomas Connolly, Mark Stansfield and Liz Boyle. Games-based learning advancements for multi-sensory human computer interfaces : techniques and effective practices, Information Resources Management Association, pp.232-250, 2009. ⟨hal-00696255⟩

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