From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames - Archive ouverte HAL Accéder directement au contenu
Communication Dans Un Congrès Année : 2009

From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames

Résumé

Adding narrative in computer game is complicated because it may restrict player interactivity. Our aim is to design a controller that dynamically built a plot, through the game execution, centred on player's actions. Tabletop Role-playing games manage to deal with this goal. This paper presents a study of role-playing games, their organization, and the models commonly used for narrative generation. It then deduces a proposition of components and data structures for interactive storytelling in videogames. A prototype of a social game has been developed as example.
Fichier non déposé

Dates et versions

hal-00440336 , version 1 (10-12-2009)

Identifiants

  • HAL Id : hal-00440336 , version 1

Citer

Guylain Delmas, Ronan Champagnat, Michel Augeraud. From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Dec 2009, Guimarães, France. pp.121-126. ⟨hal-00440336⟩
97 Consultations
0 Téléchargements

Partager

Gmail Facebook X LinkedIn More