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Communication Dans Un Congrès Année : 2009

Vers une industrialisation de la conception et de la production de Serious Games

Résumé

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have been developing SGs in such a way as to guarantee an educational gain, but the fun and attractive characteristics featured often would not meet the public's expectations. The ideal SG must combine these two aspects while still being economically viable. In this article, we propose a production chain model to efficiently conceive and produce SGs that are certified for their educational gain and fun qualities. Each step of this chain will be described along with the human actors, the tools and the documents that intervene.
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Dates et versions

hal-00433309 , version 1 (19-11-2009)

Identifiants

  • HAL Id : hal-00433309 , version 1

Citer

Iza Marfisi-Schottman, Aymen Sghaier, Sébastien Georges, Prévôt Patrick, Franck Tarpin-Bernard. Vers une industrialisation de la conception et de la production de Serious Games. Atelier "Jeux sérieux : conception et usages", EIAH'2009 Environnements Informatiques pour l'Apprentissage Humain, Jun 2009, Le Mans, France. pp.75 - 84. ⟨hal-00433309⟩
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