Gameplay experience based on a gaze tracking system

Abstract : In this paper, we present a system which reacts in a dynamic way thanks to the observation and analysis of the player's behaviour. We described the architecture of a general framework for game adaptation using gaze as one of its inputs. The principle of the interaction is based on the extraction of information according to the spatial and temporal context.
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Matthieu Perreira da Silva, Vincent Courboulay, Armelle Prigent. Gameplay experience based on a gaze tracking system. COGAIN 2007 : Gaze-based Creativity, Interacting with Games and On-line Communities, Sep 2007, Leicester, United Kingdom. pp.25-28. ⟨hal-00215957⟩

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